Venture into Second LifeThis is a featured page

As television audiences are becoming more fragmented advertisers are beginning to scramble for new and innovative ways to reach consumers. One seemingly advantageous prospect is the concept of advergaming, which uses product placement or brand integration in video games. Recently, Toyota began to offer its new Scoin xD for purchase, albeit virtually, on Second Life for only one US dollar. Furthermore, the virtual Scions can be customized using real-world accessories. Take for example the car's audio system. SL residents can plug in MP3 CDs as well as their iPod for their listening pleasure. Likewise, an optional feature allows downloading of images and video clips. This is just one facet in an ongoing marketing strategy that is attempting to utilize the popularity of MMORPG’s to create brand awareness. However, Toyota is not the first to charter into the world of Secondlife in search for new customers. Companies like Sony BMG, computer maker Sun Microsystems, and technology news company Cnet are among the companies already taking part in Second Life.Venture into Second Life - annenberg online Communities


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dnooney
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SCourtneyWalton Now I get it... 0 Feb 14 2007, 1:55 PM EST by SCourtneyWalton
Thread started: Feb 14 2007, 1:55 PM EST  Watch
I'm curious to watch how car sales progress and what other manufactures jump in and the prices they set for their vehicles (Hmmm...if a Scion costs $1, what will it cost for a Hummer?)

So far Second Life hasn't been about much other than owning your dream home on an island, but if you can drive your dream car, maybe things are about to change? Maintaining your virtual home is pretty boring, but cars -- real or virtual, cars are fun! The cars will need maintenance, insurance, a road side assistance plan, parking (Ben?), gas stations, car washes...The market for advertising and sales of real-world accessories sounds promising.

It looks like Glenn was on to something last night, when he suggested "First run movies in Second Life." With the right hook, selling and buying real world items in the virtual world seems quite natural.

Second Life may be a bit slow in getting off and running, but I now see the potential. I'm off to scope out some prime parking lot real estate...don't tell Ben.
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